Welp, accidentally pressed enter. Need to stop doing that.

Guess I'm obligated to do this now.


Hear the tiger roar!

The game that takes place in H Episode 27 is between Suzuha Amanosuzu and Noboru Kodo, an uncommon matchup between Magic World and Dungeon World. This episode debuted the new 《Knightarchetype along with a new Great Spell: Auld Lang Syne.

Now, at first glance, nothing seems out of the ordinary. Suzuha astonishes everyone by resetting her life to 10, only to be blown away by Noboru's 12 damage impact.


It's like nothing ever happened.

However, there is a problem. How exactly did the anime get to that point? If you closely follow the actions animated in the show, you'll notice that the math does not add up. The discussions I had with others at the time of airing forced a question: how did Suzuha legally cast Great Spell, Auld Lang Syne? As far as rulings go, discarding your entire hand from the spell's [Cast Cost] is not optional. This means Suzuha needed at least one additional card in her hand in order to cast Auld Lang Syne which, while arguably demonstrated in the anime, still doesn't solve the problem of how the anime came to that point. This dilemma, compounded with other problems - how Noboru's field was cleared or how Suzuha had a full field at the conclusion of her Auld Lang Syne turn - makes this battle tricky to figure out. After all, the anime, ignoring certain animation liberties, accurately portrays the real life gameplay, right?

Well, this episode is no exception to that rule. Everything shown is legal, and the available cards can be used to construct what specifically happened. Of course, keep in mind that the following construction is unofficial. Having said that, all the numbers add up and, thus, will prove to be an adequate explanation as to how Suzuha legally cast Auld Lang Syne.

Crack out your Microsoft Excel. Let's begin. If it wasn't obvious, Suzuha gets the first turn. (For convenience, the numbers at the end of each turn will follow this format: Deck/Drop Zone/Life/Gauge/Hand.)

Suzuha's Turn (1st turn)

Will and his actions are easily provable due to the second turn. He gets Penetrated by El Quixote and Noboru; and Noboru starts his turn with 8 life. The two spells cast beforehand, though, cannot be proven now. However, these will be necessary for later.

Suzuha: 36/4/10/3/6
Noboru: 42/0/8/2/6

Noboru's Turn (2nd turn)

Self-explanatory. Shown in the anime in every step. No problem.

Suzuha: 36/4/5/3/6
Noboru: 39/2/9/2/4

Suzuha's Turn (3rd turn)

The only thing the anime gives us is the Attack Phase. All of the main phase spells are largely not provable at this point, though Key of Solomon, Second Volume address how Suzuha got to 6 life from 5. Once again, the plethora of spells being cast by Suzuha will make sense soon.

As a small note, these chain of events coincide with Suzuha's hand size (4) as seen in the anime.

Suzuha: 27/9/6/6/4
Noboru: 39/4/8/2/3

Noboru's Turn (4th turn)

If it wasn't obvious by now, Noboru's turns need little explanation. After all, the anime knows where all the new and interesting action is. Everything in this turn is animated besides Rebellious' attack (an obvious move that explains Suzuha's life total before Auld Lang Syne).

Suzuha: 27/9/6/6/4
Noboru: 36/5/7/3/2

Suzuha's Turn (5th turn)

This is the climax here. All of that incremental gauge-gaining from the Nice one!-Key of Solomon, First Volume combination and others pays off here as well as answers the key question of how Auld Lang Syne was cast.

First off, Noboru's field is gone by the next turn, so an adequate answer needs to be given. (No sign is given that he called over his own monsters.) Attacks aren't allowed since all possible critical was dedicated to Noboru's face. Power Ray Maximum answers this.

Next, Suzuha's field needs to be addressed. Dunkelheit, Mary Sue, and Virginie Casta are present, and their abilities restrict the order in which they can be played. This ordering solves this. (Buddy Calling after Auld Lang Syne also explains her 11 life later on in the animation.)

Finally, Suzuha needs a lot of gauge to pay for all this while also being set at 6 gauge (as animated) for Auld Lang Syne. The aforementioned incremental gauge-gaining helps out here, as a total of 9 gauge was needed for the entire scenario plus an additional gauge for the future casting of Chillax!.

The gauge payouts leading up to Auld Lang Syne also help fulfill the Wizard drop zone requirement. Out of the 19 cards in her drop zone at the time before Auld Lang Syne, 4 of them were Wizards (3 unique) and 6 were unknown. These 6 unknown cards can be easily manipulated by the fight directors to fulfill the Wizard requirement.

This solves the main problem, but for completeness's sake, let's do the last turn.

Suzuha: 38/5/11/1/1
Noboru: 36/7/2/3/2

Noboru's Turn (Final turn)

And thus, everything adds up. These events even fulfill Vlad's ability.

Suzuha: 38/8/0/0/0
Noboru: 32/13/2/1/0


*exasperated sigh* QED. I now have much more respect for those who take the time to do these long posts. (If you're wondering, yes, I had this in Excel already. I have no life - or at the very least, am heavily invested in the niches of this hobby.)

As an aside, this shows how animators cut down fights that, if animated in its entirety, would be way too long to fit any meaningful dialogue or plot progression alongside of. However, it also shows the cleverness of the animators in them giving us enough information to prove the fight's legality.

Thus, the tiger Penetrated the princess. The end.

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