(Darknes dragon world) sooo if I impact call Purgatory Knights, Demios sword dragon with Abygale "Vanishing Death Hole!" can I activate demios skill to destroy an ally and it restands, is it gonna be an impact monster still??
2. Demios Chaos Execution is an Impact Monster. Cards do not lose their Card Type, unless stated by an effect (Transform, Ride). Impact Monsters do not inherently lose their Impact Monster Status after they attack. So they remain as Impact Monsters.
You can swing with Demios Chaos Execution, all you want, and activate its effect, all you want, over and over and it will still remain as an Impact Monster.
To be fair, it came into the United States during a recession and at a time where Yugioh was booming and no one wanted to invest in a new card game. Duel Masters is easily my favorite TCG due to having some fun as all get out mechanics. They tried to revive it outside of Japan in the form of Kaijudo, which is a travesty and a terrible adaptation of a great game.
Gallatin wrote: To be fair, it came into the United States during a recession and at a time where Yugioh was booming and no one wanted to invest in a new card game. Duel Masters is easily my favorite TCG due to having some fun as all get out mechanics. They tried to revive it outside of Japan in the form of Kaijudo, which is a travesty and a terrible adaptation of a great game.
You forgot to mention that Wizards of the Coast did absolutely nothing to advertise its existence outside of two seasons of the anime on Cartoon Network.
Well, I meant more like I didn't know the mechanics. I knew very well it was by the same company as MtG as a way to get their fingers in the pie known as " the Japanese children's card game market", but wound up failing due to various factors and then they tried (and failed) to revive it under the name it had from its anime.
Hi, I'm a bit new around these parts. I just made an account today but I've been playing buddyfight since it came out. I know this may sounds a bit strange but...Your really cute! >/////< did I say that out loud...I guess, we should Buddyfight one day.
Well, getting the basics down is indeed the first step. Do you have a TD already? If not, get one (you probably only need one). While you get used to playing, we can formulate your main deck. A good start for a beginner is building a deck around a fave character. Which is your favorite character? It is okay if they do not have a level 3. If they don't, we'll figure something out easily enough.
Yeah...your deck needs a complete revamp. I am going to assume you desire to go blue/red with your build, yes? I want that clarified from the get-go.
Anyways, play 8 climaxes. Yes, you can play 5, but generally anything less than 8 is a sin, just because they cancel damage while having the best trigger effects.
Another thing: this isn't something a beginner picks up on right away, but those cards that you see that have abilities involving climaxes. You know those, correct? Yeah, those are what people build their decks around, just because they are typically the greatest abilities in the game. People often take not of what level 3 cards are available, as well, but typically in the context of these cards.
To start, I suggest picking 2 cards that have an ability that involve a specific climax in the colors I believe you desire and then play 4 of each climax that goes with each one (this is a good place for a beginner to start). Level 3 ones are the most powerful ones, but realize that that means you can't do your explosive plays until late game. Just something to keep in mind, is all. They are far from bad, but I find most beginners are too enticed by the power they have and go overboard. If you don't know which to pick, then just go with ones your favorite character has. And yes, building around a character is a good foundation for many decks in this game.
Um I don't know if you know this but Log horizon dose not have any bigger climaxs the best combo climax is Delicate Combination and even that is not that good but I did some slight changes and could you take a second look?
Actually, that isn't terrible perse, I mean, it's free. Anyways, I think you only looked at the TD. There's an EB, as well (although I thought it was a full booster and they also had green and yellow lol). Choose 2 cards out of these 5 and let's get started:
Okay, the winning image I see for such a deck is "win more battles than the opponent while keeping advantage with draws to wear the opponent down". Win a battle of attrition, basically. Nothing explosive, but consistent. Do I have this correct?
Also, I see they are both blue. Do you wish to use any red cards that are level 1 or above? You can get away without needing such, but I feel you do want to use some. Am I correct in this regard, as well?
Well so far there is only one red card that has jumped out at me and thats Dolled Up Akatsuki because it lets me get cards I need back into my hand also why I use Marielle Using Telepathy but I will look again for more red cards that I might mix in
That event is good, but I'm not too keen on events as they don't have the staying power characters do. However, I will keep that in mind. While I am not too familiar with Log Horizon, that Marielle looks staple in all builds. She's really good.
I take it that you wish to use the salvaging powers of red to keep the advantage, as well?
Well, uses staples along with a focus on card advantage and power (especially ones that give power during opponent's turn so you can force the opponent to invest more to win battles). The idea is to make the opponent use up resources to rid your field while you can replace your field easily enough thanks to drawing and salvaging. The deck can't gain stock that well, and will take a while to get going, so rush is a weakness, especially as this doesn't deal damage that well.
Anyways, at every level, I would have the ratio of 1/3 utility and 2/3 attacker, if that makes sense.
The first is useful at all points in the game, while the second allows you to take control of the field at level 0 easily enough (she can suicide herself to kill anything with the first skill and the second skill can help her win battles with a bit of investment).
If you want advantage like crazy, the first card is needed. Do note that the second card doesn't have any of the supported attributes, but she won't be staying on the field. She's there to keep something on the field you wanna keep. Third guy is really hard to kill. Like, people build their level 0 games to work around those kinds of cards type of hard to kill. Speaking of which:
This is a great card to use if you're going first. You're gonna be calling only one character anyways.
Also, don't forget about that Marielle card. That's a staple, as well. I'm doing level 0 only right now, as this should be taken level by level and as you can see, even level 0 has a lot to discuss. In fact, this franchise has a strong level 0 game. Pick what you like among what I said with a max of 6 in total.
Before we get to that, I want to clarify a couple of things. First: I am only using my general WS deck building skills here as I am not familiar with Log Horizon at all. Second: this is to get to the testing phase, not for the final deck.
I'm just gonna tell you that the first one is a most excellent card that many franchises would kill for. Even meta ones. Choose from what you like of the second two. Key thing to note about the level 1 Shiroe you picked is that he should be in the front during turns you don't play the climax, but in the back during turns you do. Versatile is good.
You mean, can you move characters around? Yeah, totally. As much as you like, during the main phase only. You can move characters willy-nilly to whatever spot you want and even swap them. It's a strategy people really only use horizontally, but I've seen people do it vertically when they want a better support character in the back, so they shove the lesser one in the front to do a weenie attack and then die.
Yeah, I would too, personally. I helped out with your Log Horizon deck because that is how people start in this game. They just play what they want, not what is meta. Log Horizon is not meta. Never was, either. A shame, really. I find the Level 3 assist Shiroe to be an intriguing card hat can do well in the right environment. Death Gun in the right hands is meta. Big time. Mass kills and salvage will bring a deck to that kind of level.
I say all this because I suspect you're having more success with that deck, aren't you?
To clarify, Kirito does rather well, too. I mean, he can change pretty easily, has access to deck searching like crazy, and his new boss card heals upon attack with his climax (that also synergizes with a level 2 of his!) out.