White-Hot Sun Deity, Balle Soleil “Zenith”
Size 3 impact monster
Power: ?
Defence: ?
[Call Cost] Pay 2 life and 6 gauge. Must be put on top of a “Balle Soleil” card and must be 5 life or less.
Ability: Put as many impact monsters in your hand and drop zone into its soul. This Monster gains power, critical and defence equal to all the impact monsters’ power, critical and defence. This Monster also gains all skill effects. You lose the game if you cannot win in the same turn
[ Penetrate ] [ Decuple Attack ]